UPDATE: GAME BANGING AT 7pm THURSDAY NIGHT.
It’s time for some big bangage. I plan to bang just one, but sweet, game called “Santa’s Helpers”. Based on Red Alert by Fuseblown!
Speaking of Santa’s Helpers… (Not Safe for Work)
Merry Christmas!!
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UPDATE: GAME BANGING AT 7pm THURSDAY NIGHT.
It’s time for some big bangage. I plan to bang just one, but sweet, game called “Santa’s Helpers”. Based on Red Alert by Fuseblown!
Speaking of Santa’s Helpers… (Not Safe for Work)
Merry Christmas!!
This is just the stuff fixed so far. There could be more…
Bug: Some ports were inaccessible in games with bubbles.
Fix: The problem was created when tunnel sectors were scrambled during
bigbang. It has been resolved.
Bug: The number of active ports reported in the startup menu game stats
screen only allows 4 digits.
Fix: The display now shows 5 digits.
Change: Added global Delete Mail command, ‘:’.
NONPSERV Bug: When multiple Gold races exist within a game, it is possible for two races to have overlapping homespace areas.
Fix: Gold aliens test for existing homespace before claiming a sector for their homespace.
NONPSERV Change: Gold aliens that control planets will now evict players from any planet they control. A check for players is done each time an alien lands on a controlled planet.
Bug: For timed games that run extern at midnight, extra time is being allocated to a player who is online at midnight.
Fix: This has been fixed, and a change has been made to reset game time at midnight. Game time will no longer carry over if a player is online at midnight.
Bug: Fighters in a sector are sometimes truncated to 50,000 after an attack by a player or an alien.
Fix: The fighters are no longer trunctated to 50,000, even if there is not a planet in the sector.
Bug: If a player transfers 0 credits to another player, a message is generated. This has been exploited as a means to spam other players.
Fix: You now must transfer 1 or more credits before a message is generated.
Bug: It is possible to scan for StarDock using the Nav menu.
Fix: StarDock will not appear on the Nav menu until it has been visited.
Change: Internal Ferrengi and Alien Traders must be activated or deactivated during Bigbang. They can no longer be toggled from TEDIT.
Bug: When a player is podded while attacking a planet, a pause allows the player to remain with the planet instead of being ejected back into space.
Fix: The pause is no longer used whenever a player is repelled from the planet.
Bug: It is possible to exchange ships with a player who is not in the Citadel.
Fix: The game checks to verify that the player is still in the Citadel before completing the exchange.
I’m swapping out the SugarCube server for more important tasks. The new machine, “Phade”, will take it’s place. Transition should be quick.
We lose another quality server…
Hello to all users at Coastgames.com.
It has been a great pleasure being a sysop for many years. But after 4 years it saddens me to say that coastgames.com is shutting down. I no longer have the desire or ambition to run a tradewars server and if I keep it going the way it is I will only anger people and make myself feel worse due to not being able to dedicate myself to it..
Effective immediately all games will be closed to new entries and the server will go down very shortly.
Thanks to all the support I have had for the past 4 years and thank you very much to The Reverend for stepping up and helping me when I needed it.
The web site and all its subdomain will stay up. The coastgames.com domain is not ending just the tradewars part of it.
Jerry
AKA Oldtimer
Jerry Brown
Sysop/Owner Coastgames.com
https://www.coastgames.com
telnet://twgs.coastgames.com
Who’s stepping up to the plate to fill the void?
09:22:25 [—-] Aitvo:
lol, blowing linux off of this computer w/ xp be back online later
Your ugly ass will never get girls that look like this (NSFW). You have to be a damn handsome stud, like me.
..and I’m not there. That blows.
From now on, instead of Master/Slave, Im just using Fudgepacker/Pillowbiter.



