"Our strategy: walk softly and don't tell them what kind of stick you have behind you... imply that its a good thing that you are 6 foot tall and that being any shorter would possibly reveal the stick. Oh yeah, and don't make me prove how big the stick is or is not!"
-Pretender
A collection of strategy essays by various authors.
The Corporation
"The Cabal's" sophisticated corporate strategy for TradeWars 2002, focusing on their mixed-corp approach that combines Red players (focused on maximum income generation) with Blue players (providing support, mapping, and sector development). The article emphasizes the importance of player specialization, strict role adherence, and coordinated tactics like SDT (Super Density Trading) operations supported by dedicated furbers, while also covering sector development strategies and the evolution from early-game survival to mid-game expansion with mobile planets.Blockades
Chris Kent—known online as “Traitor”—breaks down the ruthless blockade tactics corp members deploy to choke off star‑dock and Fed‑space access, from swift scout ambushes and photon‑fire barrages to fortress‑level fig walls and massive “blown‑up” dock assaults. The article not only details how each blockade type is set up and detected through logs and game settings, but also arms newcomers with a playbook of counter‑strategies—waiting for extern, exploiting back‑door routes, macro‑driven attacks, and coordinated corp maneuvers—to survive and break free from these early‑game lockouts.The Economy of Tradewars
Traitor details advanced money-making strategies for Red players in TradeWars 2002. It covers various cashing methods including SST (Sell-Steal-Transport), SDT (Steal-Dump-Transport), SDF (Steal-Dump-Flee), and Mega-Rob techniques, along with essential concepts like furbing (restoring lost cargo holds after busting) and the critical importance of turn efficiency for Red players. The article emphasizes that "TURNS = MONEY" and provides detailed step-by-step breakdowns of each strategy's turn costs and profitability.Advanced Haggling Lessons
Advanced haggling strategies for maximizing profits in the game TradeWars 2002, specifically focusing on planet trades and port negotiations. Cherokee, the author, provides detailed formulas and lookup tables to help players determine optimal counteroffers based on port characteristics, along with techniques for navigating middle and final haggling stages to achieve the best possible prices.TWX Scripting Help
Part 1,Part 2
An introduction to TWX scripting for TradeWars 2002, written by Traitor (Chris Kent), covering fundamental concepts like arrays and WHILE loops with practical examples from the author's own scripts. The article explains how to use arrays to store and manipulate game data, demonstrates nested loops and subroutines, and discusses security considerations for inter-script communication in multiplayer gaming scenarios.
An introduction to TWX scripting for TradeWars 2002, written by Traitor (Chris Kent), covering fundamental concepts like arrays and WHILE loops with practical examples from the author's own scripts. The article explains how to use arrays to store and manipulate game data, demonstrates nested loops and subroutines, and discusses security considerations for inter-script communication in multiplayer gaming scenarios.
Trader Fleeing
This page explains the conditions under which traders will automatically flee during combat in TradeWars 2002, written by Psion. The article details the mathematical formula that determines when traders will flee (when attacker fighters exceed 1.25 times the sum of defender fighters and shields), exceptions for guardian ships like Tholians, and the mechanics of where traders flee to (adjacent unblocked sectors). Psion also notes that mines, hazards, and cannons in the destination sector are not triggered when a trader flees into them.TWGS Settings explained
Settings for TradeWars 2002 Game Server (TWGS), written by Traitor (Chris Kent). The article breaks down the Big-Bang settings (map generation parameters like sectors, ports, warps), Post Big-Bang Editor settings (game parameters like turns per day, initial resources, tournament mode), and General Editors (pricing, ship configurations, game mechanics). The author provides recommendations for optimal settings and warns about potential issues with certain configurations.If I were an Evil Overlord - Anonymous
(if I knew who wrote this, I would give them credit. Many people have added to it tho. It doesn't directly pertain to TW, but it puts you in the proper mindset :)
This is a humorous list titled "Things I'd Do If I Ever Became An Evil Overlord," containing satirical advice for fictional villains on how to avoid common mistakes made by antagonists in movies, books, and other media. The author (unknown) presents over 100 witty observations about plot holes, logical inconsistencies, and poor decision-making often exhibited by fictional villains.