The Draft is done!!!!! here are the results The Website is Currently incorrect The Correct info is as follows:
Big D's Team
Hollywood
Space Ghost
River Rat
Grazhoppa
Bud
Locutis
The_Brain
Flyer
Kyp Durron
Sonic Boom
Mana Knight
Coke
Jester
Ranger One
Muss
Krank
Oso
Frogger
Singularity's Team
Big12ozhog
Misbehavin
Planet Hopper
Severian
Snow White
Flip
TheButcher
Ender
Gunslinger
Akor
Lucane
Baluve
Blackthorn
Kai
Lonestar
Cire
Hunster
Leroy Jenkins
Alexio's Team
Stockton
Uncle Sam
Freejack
Spyhunter
Desert Fox
Mad Hatter
Maggie
Bizaar
Caretaker
Lil Rogue
Excaliber
Corran
Rogue Mercenaries
Puff
Scorch
Zoraster
Dr. Wakko
Washed up
Ok everyone Good luck!!!
Big Game 2006 !!!!
by Space Ghost on 2006-02-27 | Categories: TradeWars News, People, TWGS Servers
Welcome to Big Game 2006!!!
"For All The Marbles"
This game will be held at Blacksun Twgs
telnet address [blacksuntwgs.gotdns.com](telnet://blacksuntwgs.gotdns.com)
This is the Origional Draft Game of Fame!!!
Three Captains Will choose from a list of sign ups...
_____________________________________
Three Captains Are.......Alexio...Big D....Singularity...
______________________________________
There will be a Scoring system to determine the winner of the game.
20000 sectors 800 turns Exturn 9pm pacific 12 midnight eastern
Mbbs mode on
The Game will be aged 100 days.
2day turn bank
There will be 6 planets That are level 5 Shielded class M planets (known as Marbles)They will be in 6 different sectors announced on day 1 in the Game Log.
**Probably announced before game start.**
The Cannons will be set to atmo 12% and Sector 6% the fuel ore will be maxed out.They will have 800 Shileds Each.
They will also be armed with 50k figs.
Each of these "Marbles" will be worth 75 points.
Each Team will start with 2 Home Planets :Type H planets maxed on Ore . And 150k figs and 10 mil in credits in each level 4 citadel
Each Home planet will be worth 200 points.
Every Player Kill or pod is worth 75 points.
*Example kill/Capture ship placing occupant in a pod and then killing the pod is worth 150 points because thats two kills.*
No points for Friendly Fire.
(you cant kill or pod ur teammates for points)
Points Are only for Ship To Ship Kills. No port kills..or deaths on planets or death by mines etc etc Ship to Ship Only.
Gtorps will be too expensive to buy so farming new planets will not be a viable option.
The game will have some Turn delay so Gridding will once again be dangerous.
Also the Invisible Feature will be used so you won't be able to see whose in the game (except for your own corpies).
Lastly We will have RED ships...
BattleShips will Match THE ISS
Havocs will have 150 holds and 1 ptorp and 25k figs 2-1 off and def odds
Colts with twarp and Holo
The Game will Start on March 31st at 10:00 pm eastern and will end on May 13th at 2359 eastern(11:59 pm).
points will be tallied and winners proclaimed.
Don't Miss the most anticipated game of the Year!!!!
Sign up here!!!!!
[https://www.classictw.com/forum/forum_posts.asp?TID=19541&PN=1&FID=19&PR=3](https://www.classictw.com/forum/forum_posts.asp?TID=19541&PN=1&FID=19&PR=3)
BBS Documentary, a Short TW Clip
by EleqTrizi'T on 2005-06-22 | Categories: TradeWars News
The BBS Documentary does go into door games a little bit, and spends a little bit of time talking about Trade Wars addiction. [Check out the video here.](https://web.archive.org/web/20050000000000*/https://www.thestardock.com/imgs/tw_movie_large.wmv)
BBS Documentary
by EleqTrizi'T on 2005-06-11 | Categories: Off-Topic
Hello everyone. I just wanted to drop a note about this DVD set I bought, called [BBS: The Documentary](https://web.archive.org/web/20050000000000*/https://www.bbsdocumentary.com/). If you're an old-time BBS user, you'll think it's well worth the price. I've watched only half of the first DVD so far, and it's great.
It's really entertaining to watch them talk about the old-school flame wars they had, not unlike what we still experience today. And BTW, when I say "old-school", I mean predating people my age (28+/-). I'd be a newbie with these old guys!
Great stuff. There are a few video clips in the link above, check it out.
GATH TradeWars Helper
by EleqTrizi'T on 2005-04-07 | Categories: Helpers/Scripts, TradeWars News
I've never heard of [this](https://web.archive.org/web/20050000000000*/https://goffconcepts.com/products/windows/gath/index.html). It's currently free. To be honest, I'm thinking it might have to stay free to compete. Would anyone buy a helper anymore now that TWXProxy is open source, and sites like [Grimy Trader](https://web.archive.org/web/20050000000000*/https://www.grimytrader.com) will hook you up with what you need?
Audio Found
by EleqTrizi'T on 2005-03-22 | Categories: Images, Site News
[New MP3's!](/files/Audio) Interview with Gypsy, a rant about me, and a shortened Space Ghost interview. Also added time marks to some interesting stuff in the files, however, there's a lot I didn't mark that's interesting, too.
The Grimy Trader opens today!
by Cherokee on 2005-03-15 | Categories: Helpers/Scripts, TradeWars News
(posted on behalf of RammaR)
The new script site, [www.grimytrader.com](https://web.archive.org/web/20050000000000*/https://www.grimytrader.com), is up and running!
I will be out of town for the next week so I wanted to get the site published before leaving. The script library is fully operational and supports TWX 2.02 / 2.03, Swath, and Zoc or Attac script formats. Uploading scripts is easy if you have some you'd like to publish.
The forum area isn't added in yet but will be the next focus as well as a user rating system for the scripts.
Thanks to everyone who provided input and ideas, but especially to CK who's been very patient as I've learned.
-RammaR-
TWX Proxy Author, Xide, Retiring
by EleqTrizi'T on 2005-03-05 | Categories: Helpers/Scripts, People
There aren't too many people who have done more than Xide. But even in retirement, he's making one of the biggest contributions ever... [the complete source to TWX Proxy!](https://web.archive.org/web/20050000000000*/https://www.twxproxy.com/)
I wish you well, and believe me, we ALL understand.
Cheap Shots
by EleqTrizi'T on 2005-03-02 | Categories: Game Play, Images
Over the many years that I have played Trade Wars, I have used tactics that have made other players absolutely furious. I've had them call me cheater, liar, bug user, and even a downright asshole. But oh well huh?
Now in my own enemy's defense, I can see how some of these low-blow tactics of mine can cause anyone but a total expert to go hysterical. They don't know how I do it, so natural logic would suggest foul play. But it isn't..... here are the tricks that I have used, and have held in such secret that only now have I decided to share them.....
**The Tricks**
*Corbomite, Death at a Discount* - One of the greatest things about Trade Wars is corbomite. If you are known to carry it, other players will always think twice about poppin' you. The disadvantage of corbomite would be if you got your ship captured with lots of corbo on it, because that is going to translate into bonus wealth for the player who sells your ship. But there is a way to use corbomite effectively without having too much risk of being captured and still getting all the benefit of blowing your enemy to hell with little money.
<img src="/static/img/corbo1.gif" alt="corbo1.gif (2994 bytes)"> Ok, so here you found an easy target...it's that damn evil guy who has eluded you for weeks!
Adrenaline is flowing, your heart is pumping like mad!!! <img src="/static/img/corbo2.gif" alt="corbo2.gif (2855 bytes)">
I GOT HIM!!!!DAMN!!! !@#$#$!!! <img src="/static/img/corbo3.gif" alt="corbo3.gif (7941 bytes)">
Here we have AlcaPhunK tricking the ISS-armed trader into firing on him. There are several things that the evil player did before provoking an attack. First, the Colonial Transport was armed with an odd number of fighters and shields. There is a reason for this. This makes it hard for capture-savvy players to quickly calculate what it takes to capture the ship in one to two shots. Second, the evil player is flying around in a ship that is too big for his experience. This is to make the good guy think he is somewhat ignorant of the game and would be an easy target.
It takes 1.5 million credits to buy 1500 corbomite, which in turn does 30,000 battle points of damage to any ship. 1.5 million would buy only 7500 fighters, and 7500 would never outgun 23K+, so this was a good buy.
ADVANCED - A few things to note. First is that if the good guy were to try and capture your ship, the way to make capturing backfire is to power-up your own weapons and let them rip. Macros would be best, rapidly pound on a macro that would launch 20 at a time, for example. If the good guy sets to capture a ship armed with 156 when he starts to attack, but the ships ends up with only 20 by the time he finally launches...guess what? BOOM! Second, if possible, designate a corp member to your corp's "pod clean-up crew" and have him waiting nearby. After the good guy is turned to total nav haz, lock on a twarp tow and get the hell out.
<img src="/static/img/namegameblue.gif" alt="namegameblue.gif (852 bytes)">
*The Name Game* - One of the easiest tricks to pull off is duplicating names of planets, ports, even players (more on this later). If you have an armada of planets that are named the same, it wreaks havoc on an opposing enemy's strategy.
<img src="/static/img/namegame.gif" alt="namegame.gif (3130 bytes)"> So you scan and this is what you see..easy enough, right? Two Mountainous planets, so their quasar blasts would sure to be run down and out soon enough....
Wrong. What if you wore the planets down until they started blasting for 30 damage points? Then what if you warped in and got HAMMERED anyways?!
Ouch! This doesn't make sense, how can it blast like this? You've been working on it for 20 minutes, it's just not possible!! <img src="/static/img/namegame2.gif" alt="namegame2.gif (5453 bytes)">
Well it makes perfect sense. Because your opponent just warped in two EXACT planets with the same name and level right under your nose, and warped the two you were working with out! There is absolutely no way for you to tell when something like this has happened. I have used this trick on numerous occassions, always effectively.
<img src="/static/img/namegameblue.gif" alt="namegameblue.gif (852 bytes)">
*The Name Game, players* - This speaks for itself...how confusing would this be? Could you quickly tell which gamer belongs to which handle?
<img src="/static/img/newgameplayer.gif" alt="newgameplayer.gif (1531 bytes)"> Imagine the possibilities....use this with corbo, attacking.... the confusion is key.
<img src="/static/img/namegameblue.gif" alt="namegameblue.gif (852 bytes)">
*The Quick-warpin' Colonial* - Well, not exactly.... It's a little realized fact that the game favors the attacker. When you launch waves of fighters at someone, your ship will be ready to fire again BEFORE your victim fully receives all the computer messages. Try it out with a corpmate. Have them quit the corp for a moment, and launch 100 waves of single fighter attacks. Then page him, go to the bathroom, wash your hands and come back. You'll notice no response. Why? Because while your end of the game is ready to resume, his end is still dealing with the attack.
<img src="/static/img/fastattack.gif" alt="fastattack.gif (6345 bytes)"> This is me, pecking at Hosem.
This is Hosem, getting pecked. <img src="/static/img/fastattack2.gif" alt="fastattack2.gif (4041 bytes)">
Now let's put this in a situation...let's say you ARE in a Colonial Transport and Hosem comes along looking for fresh prey. Obviously the CT can't outrun, or outgun much of anything. So what do you do? Hit Hosem fast and furious with 1 fighter for as many times as you can, and run! By the time the game lets Hosem move again, you can be 20 sectors away and long gone.
**NOTE** - on some BBS's that aren't poweful enough, this quick-attack-then-run feature could cause the WHOLE BBS to lag except you, even people not in the game will experience huge lag. I would say go ahead and try it until a sysop scolds you.
ADVANCED - Turn the tables...if you find a player that is known for corbo and you want to capture his ship, quick attack him for 100, then take your sweet time capturing while the game keeps him locked up.
<img src="/static/img/namegameblue.gif" alt="namegameblue.gif (852 bytes)">
*On Sale, mass experience for only 35K - *If you can sucker someone into this, awesome. Because it is one of those things that makes people hate you, yet gives you great joy. For the price of an atomic detonator plus genesis torp, you can kill anyone if you can find a way to get them to land on the planet...and while they are down there, blow the planet and them up!
Here are some starting storylines and tricks I used to make the land....
"The Tough, but Underpowered New Guy" - I once entered in a game, warped over to Stardock, bought my needed tools and immediately started making threats. I was brand new, and I called the top-dawg every name in the book and he thought I was hilarious. I mean, who am I to just walk right on in and tell him how its going to be from now on? So I said to him, "Capt Kirk, I can blow you up with just 30 fighters, versus your 50,000!" He was very doubtful, so I told him, "I'll make a planet right here, you put down the 30 fighters and I'll kick your ass!" So I made the planet, he went down to deploy and a few seconds later KA-FREAKIN-BOOM!! Then I mashed his pod as well. I ended my first 24 turns of that game with 15,000 experience.
"The Greedy Bastards" - Another easy, and more likely to be effective, way is to go around and trade all your turns, then head back to Stardock and make a planet. Put down 3 or 5 of your own fighters. Wait till some jerk comes along, sees the planet and fighters, and goes down to get them (as if 3 OR 5 is a lot), and quickly go down and destroy him.
"This Planet is for You" - Make a planet with some player's handle on it, such as naming a planet "Saluki gets beat by his wife" and then wait for Saluki to come and erase this atrocity. When he tries, take him out.
USO5
by Vader on 2005-01-20 | Categories: TradeWars News
USO5 is upcoming soon. Get your teams together.
https://www.blacksuntwgs.com/USO.htm
6 man teams. Other details at the above link.