Tradewars 2002 : Prime Directive (Old One, 02/93) Stretched Cotton #103 @1 Tue Jul 13 19:41:44 1993 RE: Feedback. :Tradewars 2002 :The Prime Directive (Story Volume 1) :Written by : Stretched Cotton #2 @4658 02/93 _B_A_C_K_G_R_O_U_N_D_ 04/09/00 - _Captain's Log_ "The universe has remained quite for the past five years since the Peace treaty between the evil and the good was settled in 1995. Who knows what the other side must be thinking or what those 499 sectors look like or how they've developed. Their technology could be way above ours. But we know, here on the Slazenger, that we can not break the Prime Directive of the treaty. Captain out." ----------------------------------------------------------------------------- That very same moment a Battlecruiser armed to the max crossed the neutral zone and into Federal territory soon after cloaking, not to be seen again by anyone, except for one ship, the FA Slazenger commanded by Captain Snat. "Captain, I am picking up a faint disturbance in our sector." pointed out Ensign Poi. "Onscreen." Captain exclaimed. The screen flickered as it focused in on what seemed to be... nothing. The Captain ordered that all systems be checked but little did he know that it was a ship cloaked and ready to fire. "Captain the disturbance is getting bigger." The captain turned around and looked at Poi's screen, he was correct alright, there was something there for sure but what.... "What is going on here? Are you sure there are no glitches in the computer?" Snat was getting frustrated, "Report a large disturbance in sector 349 to the nearest port." ------------------------------------------------------------------------------ "Get veady to ve-cloak and fire all photon torpedoes." Captain Yshumai ordered of the Rebelitions Galtria BattleCruiser. "ve-cloaking..." ------------------------------------------------------------------------------ "CAPTAIN!" Chief of Security yelled... The display screen was filled with the ships large body. The Battle Cruiser was purplish-red in colour and had an aerodynamic design, never before seen by the FA. "Holy Lord of all Evil." Captain spoke his last words. The Battlecruiser's Photon torpedoes rocked the ship side to side, destroying the ship before the shields were even placed up. The Slazenger was defenseless throughout the short confrontation. However, they did not break the prime directive. ------------------------------------------------------------------------------ Port Sol, Sector 001 "We've picked up a large disturbance in sector 349. All ships please report." All ships reported except for the Slazenger. No one knew how the ship was destroyed for a while until Port Tinka reported to Sol that the Slazenger was destroyed by the Rebelitions. War was declared against them and the universe was no longer together in one peace. War was everywhere. _GAME SETUP_ These games take a few days for them to get really started or even to start playing. Anyways on we go: There are Two (2) Corporations: Rebelitions (Evil) Federal Alliance (Good) The Rebelitions (Evil) will start off with negative fifty alignment. Federal Alliance will start off with plus fifty alignment. You'll have to tell me if you want to be good or bad when you start the game so I can set you up and everything. Now there are three divisions per Corp. Space Harriers Division Attacking Squadron Commanding Officials There are a maximum of four per division and a minimum or 2. These divisions are pretty straight forward, I'll just go over them briefly. _Space Harriers_ You'll start off with alot of money, alot of shields and a lousy ship. Like a cargo ships because that is what your job will be about. Your Corporation will start off with two planets (depends on the amount of participaters) and your job is to stack them up and build, find the opposite corps people and tell your attacking squadron, etc. You can still attack, not against the law, but like I said you have a lousy ship for the game, but you can trade if you wanna kill some one. You can do anything you want, but others will be counting on you for this. _Attacking Squadron_ What do you think you do? You attack! You start off with little money, lots of shields and a nice ship, also lots of fighters. Your job, to kill, and ram their planets and stuff like that, stuff to deal with killing something. _Commanding Official_ You guys are in charge around your corporation. There are no different ranks, you guys have to communicate and agree, all part of the game. There is a major war out there and you have to beat the opposing corp. Do your job well. Your corp relies on you guys. Now that is all straightened out, let's get down to some rules. _Rules_ :No attacking in sectors 1-7 and sectors 994-1000, attacking in these premises will damage your division and/or corp :No switching from evil/good to good/evil, however leaking is allowed :Changing of divisions is allowed upon Commanding Officials approval :Listen to what the Commanding Officials say, they are in charge :No abusing or damaging the game, this game took a long time to make, be nice :Kill whenever you see the opposing corp, when you kill, you make some money :Other rules, I can't think off, oh yeah, no attacking at the Star Dock Updates_ When you are telling me when you want to play, I chose what you be (evil or good)say, you are first, you'd be a Commanding Official on the good side, second, you'b be and evil Commanding Official. Once two Commanding Officials spots are decided on both sides, the rest of the placing is done by them. The Commanding Officials have to tell me the placements, the planets names, and all that other garbage so I can set the game up quickly, so we can get on the road. Any questions, just email me, whereever you see me. I'll either be Stretched Cotton, most likely, or on some boards, Lord of the Flies. Sorry, I work basically for the pleasure of WWIV or VBBS users and can only be reached through maily WWIV boards. Please leave me mail on WWIV boards because VBBS pisses me off. Thanks, enjoy!