VitoTrade 11/30/02

This script will WorldTrade Vito style. The CSG WorldTrade
script is great but really geared for exploration.
This VitoTrade script doesnt really care about exploring 
a lot of sectors, rather it is geared toward making money
fast on day 1, turn 1. For example, if it runs across a
org-equ port pair, it will trade them all the way down
before it goes off to explore any further.  
This script requires that your ship have a density scanner on
board. There is machinery built in so that it runs unattended.
However it will not be truly unattended unless you set SWATH
to kill all toll figs and defensive figs.  The reason is
that opponents figs will block the port report.
That being said it might still error out in heavy traffic,
post bugs on the swath discussion forum and it goes without
saying that ansi animation should be turned off...
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Important note, there is a crucial array called ugliness[]
which keeps track of any sectors that we prefer not to visit...
For example if we trade a port down we really want to move on
rather than come back to that sector.
The most important function of ugliness is to ensure we do
not fall into an endless loop where we warp back and forth
between useless sectors...
The script detects your swath script directory and saves
the ugly file there, as VitoTrade-ugly-<gamename>.txt
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Thanks to CSG who wrote the exploration WorldTrade script and 
whose code I learned from and borrowed to make this nonsense.
Also thanks to Mongoose and his magnificent probehunter2.java,
from which I learned how to read and write disk files...
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Parameters:
layfigs       = lay toll fighters as we go?
unattended    = running unattended
verbose       = lots of debugging information
holoscan      = holoscan before moving (in my opinion a waste
                of a turn, but in unlimited turn games knock
                yourself out)
