KARMA
Main Members
Active | |
| Hekate | CEO - Good/Evil USO'00, WTC'00, HHT'00, WTC'01, BOTE'01, USO'02 |
| Gravedigr | CFO - Evil/Hunter WTC'01, BOTE'01, HHT'01, USO'02 |
| Kendrake | Evil WTC'01, BOTE'01 |
Inactive | |
| Merlin | Good ... Title Game 8/2000 |
| JackBox | Evil WTC 2001 |
| FuseBlown | Good/Evil WTC 2001 |
Reserve Members
Active Reserves | |
| Xide | COO - Good CEO of Team Terra in Bote 2001, CEO of FeDcom NavHaz in USO 2002 BOTE'01, HHT'01, USO'02 |
| hELLCAT | CKO - Killer, Invader USO'00, WTC'00, WTC'01, USO'02 |
| Speedy | Good/Evil - Planet Builder/Cashman HHT'01, USO'02 |
Inactive Reserves | |
| Chunky | Evil |
| DarkOne | Good/Evil - Title Games (Stardock BBS) |
| Deathwing | Evil - WTC 2001 |
| Ebolla | Good/Evil - Database |
| G-Dawg | Evil/Good - BOTE 2001 |
| Gorth | Evil - WTC 2001 |
| Mana Knight | Good - WTC 2001 |
| Morgan | Good - WTC 2001 |
| Night Hawk | Evil - HHT 2000 |
| Pega | Good |
| Punk | Good/Evil - WTC 2001 |
| Traitor | Good |
Playing Style
Stage I : Creation
KARMA members are adaptable to all surroundings and don't follow one
set "style" as we adapt and change for each game. Organization is the key
to success! KARMA also has a "no alliance or truce" policy - so if your not on
KARMA, your free game! Plane and Simple. Startup is the usual goods pair
trade for funds to get evils started; then each evil works to get the next evil
going. Aggression depends on our mood at the time, sometimes we let things be,
sometimes we take 'em out. But most of all, KARMA has FUN!
Policy on New Corp Members
KARMA returned for PermaWars 2002 Members are added by corp request/referral