KARMA 


Main Members

Active

Hekate CEO - Good/Evil
USO'00, WTC'00, HHT'00, WTC'01, BOTE'01, USO'02
Gravedigr CFO - Evil/Hunter
WTC'01, BOTE'01, HHT'01, USO'02
Kendrake Evil
WTC'01, BOTE'01

Inactive

Merlin Good ... Title Game 8/2000
JackBox Evil
WTC 2001
FuseBlown Good/Evil
WTC 2001

Reserve Members

Active Reserves

Xide COO - Good
CEO of Team Terra in Bote 2001, CEO of FeDcom NavHaz in USO 2002
BOTE'01, HHT'01, USO'02
hELLCAT CKO - Killer, Invader
USO'00, WTC'00, WTC'01, USO'02
Speedy Good/Evil - Planet Builder/Cashman
HHT'01, USO'02

Inactive Reserves

Chunky Evil
DarkOne Good/Evil - Title Games (Stardock BBS)
Deathwing Evil - WTC 2001
Ebolla Good/Evil - Database
G-Dawg Evil/Good - BOTE 2001
Gorth Evil - WTC 2001
Mana Knight Good - WTC 2001
Morgan Good - WTC 2001
Night Hawk Evil - HHT 2000
Pega Good
Punk Good/Evil - WTC 2001
Traitor Good

Playing Style

Stage I : Creation

KARMA members are adaptable to all surroundings and don't follow one set "style" as we adapt and change for each game.  Organization is the key to success! KARMA also has a "no alliance or truce" policy - so if your not on KARMA, your free game! Plane and Simple.  Startup is the usual goods pair trade for funds to get evils started; then each evil works to get the next evil going. Aggression depends on our mood at the time, sometimes we let things be, sometimes we take 'em out. But most of all, KARMA has FUN!

Policy on New Corp Members

KARMA returned for PermaWars 2002

Members are added by corp request/referral