         HOOMAN!             - PHASE TWO -            09-20-93
         -------                                      --------

      This release of HooMan! comes in two flavors. The LITE version
      will only re-configure the existing Ferrengi & create three
      Ferrengi - one in each type Ferrengi ship. Use this one if you
      only want the game generated Ferrengi to be randomized.

      The ALL version will create & randomize ALL Ferrengi records &
      create three special scumdogs. Use this one if you want them to
      come out in force.

      This release has a few changes in the randomizing. The general
      Ferrengi are a little softer & the three special ones are a bit
      tougher. If you were victim of a rat version that left some of
      the Ferrengi with names such as <Unused Ferrengi> I apologize.
      The ALL version will "adjust" that. Another little quirk I had
      induced unintentionaly was an occasional ship name of garbage
      characters. Not sure if this was ever in a release copy tho.
      Basic screen stuff was changed as well in preparation for the
      full version which should've been long done by now.... 



      HooMan! is a Trade War 2002 utility that will configure the 
      Ferrengi with random aspects of interaction. It will not only
      randomize the location but the "playing mode" (yes, I know they
      all don't...) & the three grudges as well as preserving a degree
      of invincibilty. The degree of invincibilty is pre-set at a certain
      number that can be overcome. 

      When HooMan! is first run it will configure three slime-balls to
      be viscious war machines. From there, the only randomizing will be
      in the mode, grudges & locations - until they reache certain levels
      of vulnerability. Then the armaments re-set to another level of
      intense slimeballiness. Besides having the threat of an invincible
      Ferrengi lurking in the distance, waiting to pounce or steal holds 
      or just say "hello" in his own degenerative way, you (as sysop) can
      offer a nice fat reward to the trader who destroys this prime-evil.
      (Automation of this payoff is upcoming)

      The motivation behind HooMan! was simple. I don't participate in any
      of the games that currently run on Orion's Belt! any more due to the
      fact that I'm too busy tweeking the game in order to give it something
      of a personality. Doing this brings on the onslaught of accusations -
      usually from a "victim" of a sysop implemented booby-trap. It will
      also free up some time, continue the changing angle of factors in my
      games & will allow me to say with full confidence that I fall prey to
      my own "machine" should I decide to play. 

      HooMan! began as a program to be run as an event with basic concepts
      but, after another pint of Daniels', resulted in a fully randomizing,
      do it to every player every time type of routine. Why not have each
      trader become a potential meal instead of just the "soup de jour"?

      If you would like to observe its random pickings without it affecting
      your current TW game, you should copy your "FERRENGI.DAT" to a back-up
      filename or another directory (as a usual precautionary measure) & just
      type in HOOMAN! from whatever directory you have both HOOMAN!.EXE &
      FERRENGI.DAT in. Included along with HOOMAN! is FERRVIEW.EXE. FERRVIEW
      is a Ferrengi display utility that will allow you to step thru all the
      Ferrengi records to check all the slimeballs & their status. Just in 
      case you are leary of "another TW utility",  FERRVIEW will help to
      remove any apprehension. 

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      In its present state, HooMan! is fully functional & is not crippled
      in any way other than a 25 player & a 10 corp max in the grudge picks.
      The Ferrengi's name & ship name are static.

      The future of HooMan! is filled with potential & designs of increased
      interactiveness. The future holds brash Ferrengi braggadochio, selective
      division of the trading sector by a small band of renegades & auto-pay.
      Most of these additional options are in a BETA mode as of this writing.
      
      No registration is needed at this time.

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      HooMan! is Copyright (C) 1993 by Patrick Powers and only unregistered
      shareware versions of HooMan! may be legally & freely distributed or 
      copied. Registered versions will display the registered user's name.
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         Any comments, suggestions or, for the wealthy,
         contributions/donations should be directed to:

          BBS:                                  MAIL:        
           Orion's Belt!                         Patrick Powers
           (702) 362-0963                        P.O. BOX 46342
           Las Vegas, NV                         Las Vegas NV  89114
           1200 - 14,400

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        If the use of HooMan! creates a conflict with an "strange" style
        of Trade War config please inform me as I would like to take this
        into account with future phases of HooMan!.
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         The use of HooMan! is an agreement between user & author that
         the author is released from any liability for damages of any
         definition incurred by the use of it. Hacking, altering or
         any non-authorized change in the code of HooMan! in any way
         is strictly prohibited.

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             B E W A R E   T H E   F E R R E N G I   E M P I R E !
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          HooMan! is merely the first phase of the unrest...
                                              ...of the uprising...
                                                   ...of the New Order

