# Trading Mechanics and Tactics ## Overview Trading in the game revolves around moving commodities—Fuel, Ore, Organics, Equipment, and Fighters—between **ports**, **planets**, and **personal ships**. All trade actions consume a turn unless explicitly noted as a zero‑turn action. ## Planetary Trading **Planetary Trading** moves a planet into a sector that contains a port, swaps cargo, then returns the planet to its original sector. | Step | Action | Turn Cost | Credit Cost | |------|--------|-----------|-------------| | 1 | Transport the planet to a sector with a port using a **Planetary Transporter** | 1 turn | 10 Ore per sector (drawn from the planet) | | 2 | Sell the planet’s cargo to the port | 1 turn | – | | 3 | Purchase a different commodity from the port | 1 turn | – | | 4 | Deposit the newly bought commodity onto the planet | 1 turn | – | | 5 | Return the planet to its original sector (reverse transport) | 1 turn | 10 Ore per sector | > **Note:** The transporter’s installation cost is **50,000 credits** plus **25,000 credits** for each sector upgrade. All costs are deducted from the ship’s cash reserves, not from the planet’s funds. ### Cost Formula for Transporter Installation