# ports.md
## Overview
Ports are the focal points for commodity exchange and the gateway to alignment benefits. Goodāaligned traders rely on **pairedāport trading** as the primary source of income. Access to an **Imperial Star Ship (ISS)** and the ability to **Transwarp** directly into Federation space increase portārelated profitability.
## PairedāPort Trading (Good Alignment Core)
Pairedāport trading requires two adjacent ports that exchange opposite commodities:
* **PortāÆA** trades **Equipment ā Organics**.
* **PortāÆB** trades **Organics ā Equipment**.
The trader repeatedly sells the commodity offered by a port, buys the opposite commodity, and moves to the neighboring port to repeat the process. The cycle continues until one port exhausts its stock for the traded commodity, after which the trader relocates to a new pair.
> **Note:** After constructing a **Levelā4 citadel** on an owned planet, daily production of goods increases, extending the duration of profitable cycles.
### Example Cycle
| Step | Action | Commodity | Port Role |
|------|--------|-----------|-----------|
| 1 | Sell | Equipment | PortāÆA (EāÆāāÆO) |
| 2 | Buy | Organics | PortāÆA (EāÆāāÆO) |
| 3 | Travel | ā | Adjacent sector |
| 4 | Sell | Organics | PortāÆB (OāÆāāÆE) |
| 5 | Buy | Equipment | PortāÆB (OāÆāāÆE) |
| 6 | Travel | ā | Return to PortāÆA |
## Robbing and Stealing
When a Redās alignment is **ā100** or lower, the port menu includes a **Rob** option.
* Menu keys: `A` ā Attack, `R` ā Rob, `S` ā Steal, `T` ā Trade, `Q` ā Quit.
* Selecting **R** presents subāoptions **R**ob and **S**teal.
### Cash Available for Robbing
The actual cash on a port equals the displayed value plus **11āÆ%**.